AI Insights · Timothy · July 2024
Top 5 3D Anime Games in Europe Q2 2024: Unified Platform Performance
Discover the performance trends of the top 5 3D anime games in Europe for Q2 2024, featuring insights from Sensor Tower on downloads, revenue, and active users.
The second quarter of 2024 has been an exciting period for 3D anime games in Europe, with significant trends observed in downloads, revenue, and active users across the top 5 titles. Let's delve into the performance metrics for each game, as per the data provided by Sensor Tower.
Solo Leveling:Arise by Netmarble Corporation saw a strong start following its release on May 7th. The game achieved impressive revenue peaks, starting at $1.5M in the week of May 13 and gradually tapering off to $469K by the end of June. Downloads mirrored this trend, with an initial surge to 1.5M in the first week, followed by a steady decline to 45K in the final week of June. Despite the drop in downloads, weekly active users remained robust, fluctuating between 1.3M and 1.5M throughout the quarter.
Wuthering Waves from KURO GAMES launched on May 21st and exhibited a steady revenue stream, starting at $649K and peaking at $836K in early June before settling at $477K by the end of the quarter. Downloads saw a significant initial spike to 1.3M, then decreased to 57K by the last week of June. Active users followed a similar pattern, beginning at 1.2M and decreasing to 492K by the end of June.
AFK Journey by Farlight Games maintained a consistent revenue stream, starting at $1.3M in early April and gradually declining to $377K by the end of June. Downloads started at 427K and decreased steadily to 25K. Weekly active users showed a slight decline from 694K in early April to 367K by the end of June, indicating a stable but diminishing user base.
Genshin Impact by COGNOSPHERE PTE. LTD. continued its strong performance. Revenue experienced several peaks, notably reaching $1.7M in late April and $772K in the final week of June. Downloads remained relatively stable, fluctuating between 80K and 135K weekly. Active users showed a slight decline from 2M in early April to 1.8M by the end of June, maintaining a large and engaged player base.
Honkai: Star Rail, also from COGNOSPHERE PTE. LTD., displayed fluctuating revenue, starting at $1.1M and reaching a low of $259K before climbing back to $680K by the end of June. Downloads remained relatively steady, ranging from 45K to 94K weekly. Active users showed consistency, maintaining figures between 1.3M and 1.5M throughout the quarter.
For more detailed insights and data, visit Sensor Tower.